![]() ![]() There are multiple initialization algorithms specified in the code but the ones of interest to us are InitFn3 and InitFn57 both of which assign a 16 bit seed to an object. it is assigned a random seed which is then used to carry out calculations related to that object. When an object is spawned it may be 'initialized', i.e. Throughout the terms superchest and special chest are used interchangeably, they should not be confused with sparkly chests. Thanks go out to who started all this over 15 years ago and to who revived it all and shared a staggering amount of information on game mechanics with the SPF! The additional information I provide here is due to who went through the code relating to (chest) drops thoroughly once more and provided a myriad of details that were never made public and extend our understanding of chests significantly. The first to provide accurate information about chests was Jarulf whose knowledge was compiled into a guide by Urlik_Skarsol. ![]() Some of the information here has been known for a long time whereas some is brand new (at least I could not find it elsewhere). Welcome to what will hopefully be the definite resource on regular, special and sparkly chests! The Super- and Sparkly Chest Reference (1.07-1.14d) ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |